This chapter describes the sprite media handler, a media handler you can use to add a sprite animation track to a QuickTime movie. The sprite media handler provides routines for manipulating the sprites and images in a sprite track. The sprite media handler makes use of the functionality provided by the sprite toolbox discussed in Introduction to Wired Movies, Sprites, and the Sprite Toolbox If you are using the sprite media handler, you don't need to use the sprite toolbox API.
About the Sprite Media HandlerQuickTime Wired Movies describes sprite tracks and the sprite media handler.
QuickTime Wired Movies describes the new features added to the sprite media handler as part of QuickTime 4.
Sprite Media Handler APIQuickTime Wired Movies describes the constants and functions available to your application in the sprite media handler. It also describes the new sprite atom types added to QuickTime 4.
QuickTime Wired Movies describes data structures and atom container formats used by the sprite media handler..